Video Games and Environmental Humanities
portes grátis
Video Games and Environmental Humanities
Playing to Save The World
Aliano, Kelly I.; Crowley, Adam
Springer International Publishing AG
11/2024
271
Dura
9783031679797
Pré-lançamento - envio 15 a 20 dias após a sua edição
Descrição não disponível.
Section 1: Video Games and Environments.- Chapter 1: I Want to Be Free: Animal Crossing: New Horizons, Minecraft, Free Guy, and the Pleasures of World Building in Video Games.- Chapter 2: Chernobylite: A Light in the Exclusion Zone.- Chapter 3: "It's time to go on a low-carbon diet": Carbon Footprints, Solar Panels, and the Eco Lifestyle of The Sims 4.- Chapter 4: Fuelling the City: On the Politics of Energy Resource Extraction in City-Building Simulators.- Chapter 5: Queer Thinking with Digital Stones.- Chapter 6: Piranha Plants, Volcanoes, and Turtle Shells: Sound, Music, and Place in Mario Kart 8 Deluxe's Fantastical Environments.- Section 2: Video Games and Ecology.- Chapter 7: Playing to Understand the Environment: From Superficial Skins to Truly Ecological Gameplays.- Chapter 8: "The Crystals' Blessing": Technogaianism and Skepticism in Final Fantasy and Stranger of Paradise.- Chapter 9: The Ephemeral Calm: Final Fantasy X, Final Fantasy X-2 and the Importance of Post Crisis Aftercare.- Chapter 10: A New Digital Ecology: Death Stranding and Thing-Power Materialism.- Chapter 11: Wilderness Ecologies in Red Dead Redemption 2 & Horizon Zero Dawn.- Section 3: Video Games and Environmental Crisis.- Chapter 12: Auroral heliotropes of the Anthropocene and wandering the "quiet apocalypse" of The Long Dark (2017).- Chapter 13: Worldbuilding, Nuclear Engagement, Resource Scarcity and Raymond Williams' Structure of Feeling in Bethesda's Fallout 4.- Chapter 14: Call Me Corvo: Reading Kinship in Dishonored Through the Lens of Moby-Dick.- Chapter 15: Climate Change Ethics in Harvestella: Weirding, Disquietude, Choice, Lowell Duckert and A.R. Siders.
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Environmental humanities;Video games studies;Climate science;Games studies;BioWare;Fallout;Final Fantasy;Video games and ecology
Section 1: Video Games and Environments.- Chapter 1: I Want to Be Free: Animal Crossing: New Horizons, Minecraft, Free Guy, and the Pleasures of World Building in Video Games.- Chapter 2: Chernobylite: A Light in the Exclusion Zone.- Chapter 3: "It's time to go on a low-carbon diet": Carbon Footprints, Solar Panels, and the Eco Lifestyle of The Sims 4.- Chapter 4: Fuelling the City: On the Politics of Energy Resource Extraction in City-Building Simulators.- Chapter 5: Queer Thinking with Digital Stones.- Chapter 6: Piranha Plants, Volcanoes, and Turtle Shells: Sound, Music, and Place in Mario Kart 8 Deluxe's Fantastical Environments.- Section 2: Video Games and Ecology.- Chapter 7: Playing to Understand the Environment: From Superficial Skins to Truly Ecological Gameplays.- Chapter 8: "The Crystals' Blessing": Technogaianism and Skepticism in Final Fantasy and Stranger of Paradise.- Chapter 9: The Ephemeral Calm: Final Fantasy X, Final Fantasy X-2 and the Importance of Post Crisis Aftercare.- Chapter 10: A New Digital Ecology: Death Stranding and Thing-Power Materialism.- Chapter 11: Wilderness Ecologies in Red Dead Redemption 2 & Horizon Zero Dawn.- Section 3: Video Games and Environmental Crisis.- Chapter 12: Auroral heliotropes of the Anthropocene and wandering the "quiet apocalypse" of The Long Dark (2017).- Chapter 13: Worldbuilding, Nuclear Engagement, Resource Scarcity and Raymond Williams' Structure of Feeling in Bethesda's Fallout 4.- Chapter 14: Call Me Corvo: Reading Kinship in Dishonored Through the Lens of Moby-Dick.- Chapter 15: Climate Change Ethics in Harvestella: Weirding, Disquietude, Choice, Lowell Duckert and A.R. Siders.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.