Ethics of Virtual and Augmented Reality

Ethics of Virtual and Augmented Reality

Building Worlds

Ramirez, Erick Jose

Taylor & Francis Ltd

12/2021

208

Dura

Inglês

9780367486266

15 a 20 dias

557

Descrição não disponível.
1. Exploring Strange New Worlds

2. Imagination and the Limits of Empathy

3. When Being There is Not Enough

4. Virtual Experience, Real Harm

5. Why It's Unethical to Use VR and AR as "Empathy" Machines

6. Putting It All Together: A Code of Ethics for VR/AR

7. AR and the Future of Selves
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Erick Jose Ramirez;ethics of VR;virtual reality;virtual experience;video games;simulation design;game design;phenomenology;moral psychology;perspectival fidelity;context-realism;experience machines;imagination;empathy;Nozick;mirroring;mind-reading;simulation;presence;trauma;ecological validity;affectivity;engagement;retention;equivalence principle;bridge problem;gamer's dilemma;flourishing;virtual harms;AR Simulation;Augmented Reality;Augmented Reality Simulations;VR Experience;Structural Intersectionality;Trolley Problem;Grand Theft Auto;VR Simulation;Virtual Experiences;HTC Vive;ACM Code;IAT Score;Milgram's Subjects;AR Application;Virtual Reality Exposure Therapies;MTS;AR Technology;Institutional Review Boards;Dissociative Experiences Scale;Subject's Conscious Experience;Milgram's Study;Commercial VR;Cambridge Depersonalization Scale