Call of the Eco-Weird in Fiction, Film, and Games

Call of the Eco-Weird in Fiction, Film, and Games

Bell, Nathan M.; Onishi, Brian Hisao

Springer International Publishing AG

01/2025

304

Dura

9783031771255

Pré-lançamento - envio 15 a 20 dias após a sua edição

Descrição não disponível.
Chapter 1: Introduction.- Chapter 2: Fungal Fictions: New Weird Materialism and Mycelial Biohorror.- Chapter 3: Departing the Place Once Familiar: Lovecraft's Eco-Weird Thought.- Chapter 4: The Weird as Crisis Genre: Tipping Points, Ontological Reorientation, and the Desert Tide in Algernon Blackwood's "Sand" (1912).- Chapter 5: Weird Ecology and the Deconstruction of the Globe.- Chapter 6: Hermeneutics and the Eco-Weird.- Chapter 7: (Eco)-Weirding Folk Horror in Alex Garland's Men.- Chapter 8: Staying with the Weird: Apophatic Wonder and Cosmographic Exploration in Eco-Weird Games.- Chapter 9: Tabletop Eco-Weird: Gameplay Experience and Ecological Ethics.- Chapter 10: Forms and Themes of the Eco-Weird: Experimentation and Play in a Warming World.
eco-phenomenology;Eco-Weird;Film Studies;Game Studies;New Materialism;Weird Fiction