Technology Enhanced Learning for Inclusive and Equitable Quality Education

Technology Enhanced Learning for Inclusive and Equitable Quality Education

19th European Conference on Technology Enhanced Learning, EC-TEL 2024, Krems, Austria, September 16-20, 2024, Proceedings, Part I

Pishtari, Gerti; Ferreira Mello, Rafael; Jivet, Ioana; Ruiperez Valiente, Jose A.; Rummel, Nikol

Springer International Publishing AG

10/2024

516

Mole

9783031723148

Pré-lançamento - envio 15 a 20 dias após a sua edição

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.- The Impact of Connecting Worked Examples and Completion Problems for Introductory Programming Practice.



.- Exploring Design Options for Promoting Equal Participation in Hybrid Collaboration Settings in Higher Education.



.- Investigating learning dashboards adaptation.



.- A systematic review of studies on decision-making systems for teaching and learning in K-12.



.- A Study of LLM Generated Line-by-line Explanations in the Context of Conversational Program Comprehension Tutoring Systems.



.- A Picture Is Worth a Thousand Words: Exploring Diagram and Video-Based OOP Exercises to Counter LLM Over-Reliance.



.- Synchrony between Facial Expressions and Heart Rate Variability during Game-Based Learning: Insights from Cross-Wavelet Transformation.



.- An experimental study of facial expressions in collaborative teams that quit a game-based learning task: Within-team competition vs. no within-team competition.



.- Addressing Mind Wandering in Video-Based Learning: A Comparative Study on the Impact of Interpolated Testing and Self-Explanation.



.- Exploring learners' self-reflection and intended actions after consulting learning analytics dashboards in an authentic learning setting.



.- Students' Experiences and Challenges During the COVID-19 Pandemic: A Multi-Method Exploration.



.- Evaluating Productivity of Learning Habits Using Math Learning Logs: Do K12 Learners Manage Their Time Effectively.



.- Exploring Situation-Specific Skills to Boost Teachers' Use of Analytics.



.- Development and evaluation of learning scenarios for technostress in schools.



.- Integration of a teacher dashboard in a hybrid support approach for constructing qualitative representations.



.- FairyTaleQA Translated: Enabling Educational Question and Answer Generation in Less-Resourced Languages.



.- A Framework for Generators of Varied and Adapted Training Game Activities.



.- Teacher-Mediated and Student-Led Interaction with a Physics Simulation: Effects on the Learning Experience.



.- The challenge of modeling the complexity of use for the measurement of digital maturity in education.



.- AI or Human? Evaluating Student Feedback Perceptions in Higher Education.



.- Math Teachers' In-class Information Needs and Usage for Effective Design of Classroom Orchestration Tools.



.- Examining the Trade-offs between Simplified and Realistic Coding Environments in an Introductory Python Programming Class.



.- Investigating Racial and Ethnic Differences in Learning with a Digital Game and Tutor for Decimal Numbers.



.- Mind the Gap: Confronting the Vast Divide Between CS Teaching and Machine Learning Pedagogy.



.- From Sparse to Smart: Leveraging AI for Effective Online Judge Problem Classification in Programming Education.



.- QA-Knowledge Attention for Exam Performance Prediction.



.- CLIL and EFL Teacher Perspectives on AI-EdTech: An Exploration of Opportunities and Concerns.



.- The impact of topic-specific vs. generic self-reflection on students' metacognitive abilities, conceptual understanding, and problem-solving strategies.



.- Interplay of Factors Influencing Pre-Service Teachers' Intention to Integrate Learning Analytics into Practice.



.- Curio: Enhancing STEM Online Video Learning Experience through Integrated, Just-in-Time Help-Seeking.



.- ActiveAI: The Effectiveness of an Interactive Tutoring System in Developing K-12 AI Literacy.



.- Evaluating the Impact of a Mathematics Mastery Learning Platform on Student Achievement: A Large-Scale Longitudinal Analysis.



.- A Systematic Review of State-of-the-art Practices in Multi-user Virtual Reality Learning.



.- Leveraging Multimodal Classroom Data for Teacher Reflection: Teachers' Preferences, Practices, and Privacy Considerations.
artificial intelligence;generative AI;augmented and virtual reality;collaborative learning;computer systems;computer-assisted instruction;digital libraries and archives;distance learning;e-learning;educational data mining;game-based learning;higher education and k12;human-computer interaction;immersive learning;information systems;learning environment;learning analytics;online learning;technology-enhanced learning;workplace learning