Social Issues in Esports

Social Issues in Esports

Tjonndal, Anne

Taylor & Francis Ltd

11/2022

178

Dura

Inglês

9781032193205

15 a 20 dias

381

Descrição não disponível.
Part I: Setting the scene, 1. Introduction to social issues in esports, 2. Social issues in esports: Current and emerging trends in research, Part II: Gender, 3. The representation of women in Hearthstone esports, 4. Leadership and gender inclusion in esports organisations, 5. The importance of female characters in esports: A quantitative analysis of players' perceptions of gendered character representations in sports video games, Part III: Mental health and integrity issues, 6. Stress and coping in esports, 7. Doping in esports, 8. 'Virtually cycling': The impact of technology, cheating, and performance enhancement in bicycle e-racing, Part IV: Diversity and inclusion, 9. Understanding the potential for esports to support social inclusion agendas, 10. The Olympic Movement and esports governance: Finding the right way of cooperating for diversity, equity, and inclusion, Part V: Conclusion, 11. Conclusion: Moving forward in research on social issues in esports
Social Issues;SDP Programme;esports;Traditional Sports;management perspectives;Professional Esports;business perspectives;Game Developers;Europe;Gaming Addiction;North America;SDP;Australia;IOC;sociological analyses;Sports Themed Video Games;social studies;CMRT;sociology of sport;International Sports Federations;gender equity;Inequality Regimes;diversity;MT;cheating;Coping Strategy Selection;doping;Coping Strategies;physical health;Non-playing Roles;mental health;Prohibited List;governance of esports;NBA 2K;governance;Power Meter;critical perspectives;Doping Policy;theoretical perspectives;Wada's List;digitalisation;Coping Processes;technology;NBA;equality;Olympic Games;innovation;Literature Review;welfare;esports industry;gaming studies;media studies;society;Representation Of Women;Leadership;Gender Inclusion;Esports Organisations;Sports Video Games;Integrity;Stress;Performance Enhancement;virtual;Inclusion;Social Inclusion Agendas;Olympic Movement