Serious Games in Personalized Learning

Serious Games in Personalized Learning

New Models for Design and Performance

Martin, Scott M.; Kane, Stephanie; Casey, James R.

Taylor & Francis Ltd

07/2021

290

Mole

Inglês

9780367487508

15 a 20 dias

440

Descrição não disponível.
1. Introduction - The Science and Art of How We Learn 2. History of Artificial Intelligence and Personalized Learning 3. Ludology and the Origins of Games and Learning 4. Teaching and Learning Game Design 5. The Virginia Serious Game Institute (VSGI) Learning Game Examples 6. Artificial Intelligence Applied to Teaching and Learning 7. Teaching and Learning Computer-Intelligent Games 8. Personalized Learning Game Design Pedagogy
Knowledge Acquisition;Learning Games;Game Developers;Entertainment Games;Post-secondary Education;Board Games;SVM;Young Men;AI Engine;Game Engine;Learning Game Design;KAS;Episodic Inputs;Commercial Game Engines;Edge Chips;Prince William County;GPU Chip;Game Fun;Cloud Server;Super Mario Brothers;Declarative Memory;PLM;Game Build;Working Memory;Physics Engine