Playing the Crusades

Playing the Crusades

Engaging the Crusades, Volume Five

Houghton, Robert

Taylor & Francis Ltd

03/2021

112

Dura

Inglês

9780367264413

15 a 20 dias

80

Descrição não disponível.
Introduction: crusades and crusading in modern games 1. A sacred task, no cross required: the image of crusading in computer gaming-related non-Christian science fiction universes 2.'I'm not responsible for the man you are!' crusading and masculinities in Dante's Inferno 3. 'Show this fool knight what it is to have no fear': freedom and oppression in Assassin's Creed (2007) 4. Crusader kings too? (Mis)Representations of the crusades in strategy games 5. Learning to think historically: some theoretical challenges when playing the crusades
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Assassin's Creed;Digital Games;collective memory;Tv Series;historical games;Dante's Inferno;gaming;Space Marines;medievalism;Black Templars;Crusading References;Crusades;Contemporary Societies;game theory;Star Trek;academic crusade historiography;Knight Errant;Crusader States;Klingon Language;Klingon;Historical Digital Games;Chaos Gods;Society's Institutionalised Form;MMORPG;Agnostic;UN;Holy Men;Sword Brethren;ENT;Historical Computer Games;Fool Knight