Language, Gender and Videogames

Language, Gender and Videogames

Using Corpora to Analyse the Representation of Gender in Fantasy Videogames

Heritage, Frazer

Springer Nature Switzerland AG

08/2021

245

Dura

Inglês

9783030743970

15 a 20 dias

467

Descrição não disponível.
Chapter 1: Introduction.- Chapter 2: What do we know? A background to Language, Gender, Videogames, and Corpora.- Chapter 3: The Problems With Videogame Data: Methodological Considerations in the Creation of a Corpus of Videogames and Problems with Different Methods of Corpus Compilation.- Chapter 4: Looking at Representations of Gender Across Videogames: A Corpus of General Fantasy Games.- Chapter 5: Looking at Gender in a Specific Series of Videogames: A Corpus of The Witcher Series.- Chapter 6: Looking at Diachronic Differences in the Representation of Gender: the (Re) Duplication of Gendered Discourses in World of Warcraft Quests.- Chapter 7: Conclusions and Lines for Future Research.
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ludology;ludolinguistics;Corpus Assisted Discourse Studies (CADS);corpus creation;fantasy games;World of Warcraft;science fiction;collocational analysis;transivity analysis;The Witcher;keyword lists;Blizzard Entertainment;Mass-Multiplayer Online Role Playing Games (MMORPGs);gender difference;language and gender;corpus linguistics