Japanese Role-Playing Games
Japanese Role-Playing Games
Genre, Representation, and Liminality in the JRPG
Pelletier-Gagnon, Jeremie; Koyama, Yuhsuke; Blom, Joleen; Hutchinson, Rachael; Campana, Andrew; Barnabe, Fanny; Huber, William; Bjarnason, Noekkvi Jarl; Johnson, Daniel; Hutchinson, Rachael
Lexington Books
04/2022
336
Dura
Inglês
9781793643544
15 a 20 dias
703
A Note on Names and Sources
List of Figures and Tables
Introduction
Jeremie Pelletier-Gagnon and Rachael Hutchinson
Part One: Genre
Chapter 1: Evolution of a Genre: Dragon Quest and the JRPG
Yuhsuke Koyama
Chapter 2: Japan's Hard(ware) Power: Consoles, Culture, and the Mass Appeal of Japanese Role-Playing Games
Noekkvi Jarl Bjarnason
Chapter 3: Tutorial Characters and Rhetorical Strategies: Comparing Mother and Final Fantasy
Fanny Barnabe
Chapter 4: Challenging Linearity: Microstructures and Meaning-making in Trails of Cold Steel III
Joleen Blom
Chapter 5: "Is JRPG Old Fashioned?": Genre, Circulation, and Identity Crisis in Black Rock Shooter: The Game
Jeremie Pelletier-Gagnon
Part Two: Representation
Chapter 6: Harmonized Dissonance: Parodies of Japan's America in Earthbound
Benjamin Whaley
Chapter 7: From Cleric to Daemon: Narrative and Ludic Agencies of Female Characters in the Tales of Series
Loic Mineau-Murray
Chapter 8: Beyond Status Effects: Disability and Japanese Role-Playing Games
Andrew Campana
Chapter 9: Empathy for the Blind: Negotiating Disability in Final Fantasy XV
Rachael Hutchinson
Chapter 10: Everyday Aesthetics and Social Reform in Persona 5
Frank Mondelli
Part Three: Liminality
Chapter 11: Creating Community in Persona 3: Japanese Role-playing Games as Networked Practice
Douglas Schules
Chapter 12: Networked Asymmetry: Uncanny Traces in the Dark Souls Series
Daniel Johnson
Chapter 13: Pseudo-allegory in Final Fantasy XIV
William Huber
Chapter 14: Traces of Change in JRPG History: Mythological Thinking in Fate / Grand Order and Pokemon GO
Daichi Nakagawa
About the Contributors
A Note on Names and Sources
List of Figures and Tables
Introduction
Jeremie Pelletier-Gagnon and Rachael Hutchinson
Part One: Genre
Chapter 1: Evolution of a Genre: Dragon Quest and the JRPG
Yuhsuke Koyama
Chapter 2: Japan's Hard(ware) Power: Consoles, Culture, and the Mass Appeal of Japanese Role-Playing Games
Noekkvi Jarl Bjarnason
Chapter 3: Tutorial Characters and Rhetorical Strategies: Comparing Mother and Final Fantasy
Fanny Barnabe
Chapter 4: Challenging Linearity: Microstructures and Meaning-making in Trails of Cold Steel III
Joleen Blom
Chapter 5: "Is JRPG Old Fashioned?": Genre, Circulation, and Identity Crisis in Black Rock Shooter: The Game
Jeremie Pelletier-Gagnon
Part Two: Representation
Chapter 6: Harmonized Dissonance: Parodies of Japan's America in Earthbound
Benjamin Whaley
Chapter 7: From Cleric to Daemon: Narrative and Ludic Agencies of Female Characters in the Tales of Series
Loic Mineau-Murray
Chapter 8: Beyond Status Effects: Disability and Japanese Role-Playing Games
Andrew Campana
Chapter 9: Empathy for the Blind: Negotiating Disability in Final Fantasy XV
Rachael Hutchinson
Chapter 10: Everyday Aesthetics and Social Reform in Persona 5
Frank Mondelli
Part Three: Liminality
Chapter 11: Creating Community in Persona 3: Japanese Role-playing Games as Networked Practice
Douglas Schules
Chapter 12: Networked Asymmetry: Uncanny Traces in the Dark Souls Series
Daniel Johnson
Chapter 13: Pseudo-allegory in Final Fantasy XIV
William Huber
Chapter 14: Traces of Change in JRPG History: Mythological Thinking in Fate / Grand Order and Pokemon GO
Daichi Nakagawa
About the Contributors