Japanese Role-Playing Games

Japanese Role-Playing Games

Genre, Representation, and Liminality in the JRPG

Pelletier-Gagnon, Jeremie; Koyama, Yuhsuke; Blom, Joleen; Hutchinson, Rachael; Campana, Andrew; Barnabe, Fanny; Huber, William; Bjarnason, Noekkvi Jarl; Johnson, Daniel; Hutchinson, Rachael

Lexington Books

04/2022

336

Dura

Inglês

9781793643544

15 a 20 dias

703

Descrição não disponível.
Acknowledgments

A Note on Names and Sources

List of Figures and Tables

Introduction

Jeremie Pelletier-Gagnon and Rachael Hutchinson

Part One: Genre

Chapter 1: Evolution of a Genre: Dragon Quest and the JRPG

Yuhsuke Koyama

Chapter 2: Japan's Hard(ware) Power: Consoles, Culture, and the Mass Appeal of Japanese Role-Playing Games

Noekkvi Jarl Bjarnason

Chapter 3: Tutorial Characters and Rhetorical Strategies: Comparing Mother and Final Fantasy

Fanny Barnabe

Chapter 4: Challenging Linearity: Microstructures and Meaning-making in Trails of Cold Steel III

Joleen Blom

Chapter 5: "Is JRPG Old Fashioned?": Genre, Circulation, and Identity Crisis in Black Rock Shooter: The Game

Jeremie Pelletier-Gagnon

Part Two: Representation

Chapter 6: Harmonized Dissonance: Parodies of Japan's America in Earthbound

Benjamin Whaley

Chapter 7: From Cleric to Daemon: Narrative and Ludic Agencies of Female Characters in the Tales of Series

Loic Mineau-Murray

Chapter 8: Beyond Status Effects: Disability and Japanese Role-Playing Games

Andrew Campana

Chapter 9: Empathy for the Blind: Negotiating Disability in Final Fantasy XV

Rachael Hutchinson

Chapter 10: Everyday Aesthetics and Social Reform in Persona 5

Frank Mondelli

Part Three: Liminality

Chapter 11: Creating Community in Persona 3: Japanese Role-playing Games as Networked Practice

Douglas Schules

Chapter 12: Networked Asymmetry: Uncanny Traces in the Dark Souls Series

Daniel Johnson

Chapter 13: Pseudo-allegory in Final Fantasy XIV

William Huber

Chapter 14: Traces of Change in JRPG History: Mythological Thinking in Fate / Grand Order and Pokemon GO

Daichi Nakagawa

About the Contributors
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Asian studies;contemporary japanese culture;dragon quest;final fantasy;game studies;japanese popular culture;Japanese video games;roleplaying games;video game genres;video game studies