Interactive Sports Technologies

Interactive Sports Technologies

Performance, Participation, Safety

Filimowicz, Michael; Tzankova, Veronika

Taylor & Francis Ltd

06/2022

210

Dura

Inglês

9780367506094

15 a 20 dias

576

Descrição não disponível.
1. Introduction: A Comprehensive Approach to Interactive Sports Technologies

2. Interactive Technology Integrating with the Physically Active Human Body: Learnings from Rider and eBike Integration

3. Technologies and Methodological Procedures for Measuring Physical Performance in a Velocity-Controlled Resistance Training Setting

4. Deliberate Practice, Sports Expertise, and Instincts That Can Be Taught Using Interactive Sports Technologies

5. Collecting and Presenting Data for Performance Impact in Elite Sport: Finding the Right Balance Between Humans and Machines

6. The Design of Interactive Real-Time Audio Feedback Systems for Application in Sports

7. Augmented Reality for Sports Spectating and Coaching

8. Designing Augmented Ball-Based Team Games

9. The Relevance of a Gamified Football/Soccer Development Platform

10. Technology, Disability and High-Performance Sport: A Socio-Cultural Reading

11. In Lieu of an Afterword: "Embodiment and Skill Acquisition in Sports Technologies" Course Syllabus
Vice Versa;Respondent 1b;Deliberate Practice;AR Interface;Propulsive Velocity;Interactive Technologies;Sports Technology;Gps Data;Self-guided Training;Respondent 1a;Lifting Velocity;Respondent 1e;Sports Expertise Research;AR Application;Bench Press Exercise;Data Set;APA;Bench Press;Perceptual Cognitive Skills;Inertial Measurement Units;Sports Expertise;Outfield Player;Continuous Sonification;Performance Analysis;Relative Load