Historia Ludens
portes grátis
Historia Ludens
The Playing Historian
Lewis, Katherine J.; von Luenen, Alexander; Cullum, Pat; Litherland, Benjamin
Taylor & Francis Ltd
12/2021
318
Mole
Inglês
9781032240497
15 a 20 dias
590
Descrição não disponível.
Part 1: History of Gaming 1. A Quantitative Study of Historical Videogames (1981-2015) 2. "The British Empire Would Gain New Strength from Nursery Floors": Depictions of Travel and Place in Nineteenth-Century British Board Games Part 2: Gaming in History Education 3. Designing and Using Digital Games as Historical Learning Contexts for Primary School Classrooms 4. Grand Theft Longboat: Using Videogames and Medievalism to Teach Medieval History 5. The Great History Conundrum: Could Immersive Games Enhance an Undergraduate "Skills" Course? 6. Play as a Technique for History in Higher Education Part 3: Computer Games and Public History 7. The Heritage Game 8. Respawning the Past Part 4: Reflections on Gaming and History 9. Playing Against the Past?: Representing the Play Element of Historical Cultures in Videogames 10. Fantasies of Control: Modding for Ethnic Violence and Nazi Fetishism in Historical Strategy Games 11. Charlemagne at the Battle of Gettysburg: Video Games and the Middle Ages Part 5: Fan Cultures of Historic Games 12. History, Fandom, and Online Game Communities 13. Ye Olde FAQ: The Darklands Game, Immersiveness and Fan Fiction 14. Arnold Hendrick on Darklands Part 6: "Accuracy" in Computer Games 15. Shooting for Accuracy: Historicity and Video Gaming 16. Modern Warfare: Call of Duty, Battlefield, and the World Wars 17. "Man Spielt Nicht Mit Hakenkreuzen!': Imaginations of the Holocaust and Crimes Against Humanity During World War II in Digital Games
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
World War Ii Memorial;UK's National Curriculum;historia ludens;Handheld Video Game Consoles;electronic games;Assassin's Creed II;cross-pollinates;Game Developer;Grand Theft Auto;Adolf Hitler;Assassin's Creed;Digital Games;Historical Games;Historical Video Games;Tv Series;Iron IV;Fps Game;Turn Based Strategy Games;Eve Online;Board Games;Assassin's Creed IV;World War Games;Educational Material Printers;CRPG;Sub-machine Guns;Video Game Genres;Deus Vult;Heritage Game
Part 1: History of Gaming 1. A Quantitative Study of Historical Videogames (1981-2015) 2. "The British Empire Would Gain New Strength from Nursery Floors": Depictions of Travel and Place in Nineteenth-Century British Board Games Part 2: Gaming in History Education 3. Designing and Using Digital Games as Historical Learning Contexts for Primary School Classrooms 4. Grand Theft Longboat: Using Videogames and Medievalism to Teach Medieval History 5. The Great History Conundrum: Could Immersive Games Enhance an Undergraduate "Skills" Course? 6. Play as a Technique for History in Higher Education Part 3: Computer Games and Public History 7. The Heritage Game 8. Respawning the Past Part 4: Reflections on Gaming and History 9. Playing Against the Past?: Representing the Play Element of Historical Cultures in Videogames 10. Fantasies of Control: Modding for Ethnic Violence and Nazi Fetishism in Historical Strategy Games 11. Charlemagne at the Battle of Gettysburg: Video Games and the Middle Ages Part 5: Fan Cultures of Historic Games 12. History, Fandom, and Online Game Communities 13. Ye Olde FAQ: The Darklands Game, Immersiveness and Fan Fiction 14. Arnold Hendrick on Darklands Part 6: "Accuracy" in Computer Games 15. Shooting for Accuracy: Historicity and Video Gaming 16. Modern Warfare: Call of Duty, Battlefield, and the World Wars 17. "Man Spielt Nicht Mit Hakenkreuzen!': Imaginations of the Holocaust and Crimes Against Humanity During World War II in Digital Games
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
World War Ii Memorial;UK's National Curriculum;historia ludens;Handheld Video Game Consoles;electronic games;Assassin's Creed II;cross-pollinates;Game Developer;Grand Theft Auto;Adolf Hitler;Assassin's Creed;Digital Games;Historical Games;Historical Video Games;Tv Series;Iron IV;Fps Game;Turn Based Strategy Games;Eve Online;Board Games;Assassin's Creed IV;World War Games;Educational Material Printers;CRPG;Sub-machine Guns;Video Game Genres;Deus Vult;Heritage Game