HCI Outdoors: Theory, Design, Methods and Applications
portes grátis
HCI Outdoors: Theory, Design, Methods and Applications
Stelter, Timothy L.; McCrickard, D. Scott; Jones, Michael
Springer Nature Switzerland AG
10/2021
332
Mole
Inglês
9783030452919
15 a 20 dias
522
Descrição não disponível.
Finding Human-Computer Interaction Outdoors.- Part I: Rural Contexts.- The Walk: Exploring the Technical and Social Margins.- Threats of the Rural: Writing and Designing with Affect.- Part II: Willed and the Wild.- Moving HCI Outdoors: Lessons Learned from Conducting Research in the Wild.- Wild Birthplaces of Behavioral Media.- PlantShoe: Botanical Detectives.- Part III: Groups and Communities.- Opportunities in Conflict on the Trail.- Shared Family Experiences over Distance in the Outdoors.-Designing Technology for Shared Communication and Awareness in Wilderness Search and Rescue.- Part IV: Design for Outdoors.- Technology and Mastery: Exploring Design Sensitivities for Technology in Mountaineering.- The Design of Outdoor Technologies for Children.- CommonIT Building: An Interactive Environment Exemplar Advancing Social Interaction in Underused Public Spaces.- Outdoor Auditory Wearable Interfaces: Bone Conduction 1 Communication.- Part V: Designing for Interaction in Outdoor Winter Sports.- Creating a User-Controllable Skiing Experience for Individuals with Tetraplegia.- Rethinking the Role of a Mobile Computing in Recreational Hiking.- Modeling Gaze-Guided Narratives for Outdoor Tourism.- Conflict Between Trail Users Related to the Culture of Conservation
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Mobile and wearable computing;HCI Outdoors;Outdoor Games;Education Outdoors;Interactive Technology;Outdoor Recreation
Finding Human-Computer Interaction Outdoors.- Part I: Rural Contexts.- The Walk: Exploring the Technical and Social Margins.- Threats of the Rural: Writing and Designing with Affect.- Part II: Willed and the Wild.- Moving HCI Outdoors: Lessons Learned from Conducting Research in the Wild.- Wild Birthplaces of Behavioral Media.- PlantShoe: Botanical Detectives.- Part III: Groups and Communities.- Opportunities in Conflict on the Trail.- Shared Family Experiences over Distance in the Outdoors.-Designing Technology for Shared Communication and Awareness in Wilderness Search and Rescue.- Part IV: Design for Outdoors.- Technology and Mastery: Exploring Design Sensitivities for Technology in Mountaineering.- The Design of Outdoor Technologies for Children.- CommonIT Building: An Interactive Environment Exemplar Advancing Social Interaction in Underused Public Spaces.- Outdoor Auditory Wearable Interfaces: Bone Conduction 1 Communication.- Part V: Designing for Interaction in Outdoor Winter Sports.- Creating a User-Controllable Skiing Experience for Individuals with Tetraplegia.- Rethinking the Role of a Mobile Computing in Recreational Hiking.- Modeling Gaze-Guided Narratives for Outdoor Tourism.- Conflict Between Trail Users Related to the Culture of Conservation
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.