Gaming and Geography

Gaming and Geography

A Multi-perspective Approach to Understanding the Impacts on Geography (Education)

Morawski, Michael; Wolff-Seidel, Sebastian

Springer International Publishing AG

10/2024

323

Dura

Inglês

9783031422591

Pré-lançamento - envio 15 a 20 dias após a sua edição

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Dimensions of Space in Digital Games.- Caught between a Rock and a Ludic Place: Geography for Non-Geographers via Games.- Playing Abstractions, Understanding Spaces. Christaller in Videogames..- Digital Game Based Learning as a mode of Transformative Learning.- Introducing a model of reflexive spatial analysis in video games (in contexts of its potential in geography education) - Analyzing (digital) spatial construction and reflexivity (exemplary in That Dragon, Cancer via a bilingual geography classroom setting).- Rendering cliche? Visual consumption of video games as virtual-space leisure activities..- Right-wing Images of Space and voelkisch Identity Constructions in 'Heimat Defender: Rebellion'.- Training beyond boundaries? Virtual reality scenario training as worldmaking for complex, life threatening situations.- "Crashing in Flyover Country: Metaregionalism in Far Cry 5".- The Urban Surveillance Script: Beat Cop and the Policing of Diversity.- Populating Digital Spaces: Learning from Players of Massive Multiplayer Online Games as Early Settlers in the Digital Ecosystem.- Gaming and Geography - Part III: Practical Contributions Games for Exploring Popular Geopolitics in Higher Education.- Computer games as traces. Field trips, location-based games, and systems theory.- Self-transcendence motivated decisions in water governance - Learning by playing the serious game AquaRepublica .- Teaching key concepts and systemic thinking with reflexive methods using open world games in higher geography education - A best practice for lectures and seminars introducing geography education.
Geography;Education;Video games/gaming;Constructivism;Sustainable development