Games and Theatre in Shakespeare's England
portes grátis
Games and Theatre in Shakespeare's England
Bloom, Gina; Greenberg, Marissa; Lin, Erika T.; DeSouza-Coelho, Shawn; Korda, Natasha; Hirschfeld, Heather; Brokaw, Katherine Steele; Bishop, Tom; Bushnell, Rebecca; Kathman, David
Amsterdam University Press
10/2021
332
Dura
Inglês
9789463723251
15 a 20 dias
Descrição não disponível.
Acknowledgments
List of Abbreviations
Introduction (Tom Bishop, Gina Bloom, and Erika T. Lin)
Part I
1. The Player's Game: The Activity of the Player in Early Modern Drama (Stephen Purcell)
2. "The Madnes of Tenys" and the Commercialization of Pastimes in Early Tudor London (David Kathman)
3. The Roll of the Dice and the Whims of Fate in Sixteenth-Century Morality Drama (Katherine Steele Brokaw)
4. "The games afoote": Playing, Preying and Projecting in Richard Brome's The Court Beggar (Heather Hirschfeld)
Part II
5. Playing with Paradoxes in Troilus and Cressida (Patricia Badir)
6. Bowling Alone, or The Whole Point of No Return (Paul Menzer)
7. Playing (in) the Streets: Games and Adaptation in The Merchant of Venice (Marissa Greenberg)
Part III
8. The Moods of Gamification in The Tempest (Ellen MacKay)
9. Videogames and Hamlet: Experiencing Tragic Choice and Consequences (Rebecca Bushnell)
10. Shakespeare Videogames, Adaptation/Appropriation, and Collaborative Reception (Geoffrey Way)
11. Shakespeare, Game, and Play in Digital Pedagogical Shakespeare Games (Jennifer Roberts-Smith and Shawn DeSouza-Coelho)
Epilogue: Field of Play: Gamifying Early Modern Theatre and Performance Studies (Natasha Korda)
Index
List of Abbreviations
Introduction (Tom Bishop, Gina Bloom, and Erika T. Lin)
Part I
1. The Player's Game: The Activity of the Player in Early Modern Drama (Stephen Purcell)
2. "The Madnes of Tenys" and the Commercialization of Pastimes in Early Tudor London (David Kathman)
3. The Roll of the Dice and the Whims of Fate in Sixteenth-Century Morality Drama (Katherine Steele Brokaw)
4. "The games afoote": Playing, Preying and Projecting in Richard Brome's The Court Beggar (Heather Hirschfeld)
Part II
5. Playing with Paradoxes in Troilus and Cressida (Patricia Badir)
6. Bowling Alone, or The Whole Point of No Return (Paul Menzer)
7. Playing (in) the Streets: Games and Adaptation in The Merchant of Venice (Marissa Greenberg)
Part III
8. The Moods of Gamification in The Tempest (Ellen MacKay)
9. Videogames and Hamlet: Experiencing Tragic Choice and Consequences (Rebecca Bushnell)
10. Shakespeare Videogames, Adaptation/Appropriation, and Collaborative Reception (Geoffrey Way)
11. Shakespeare, Game, and Play in Digital Pedagogical Shakespeare Games (Jennifer Roberts-Smith and Shawn DeSouza-Coelho)
Epilogue: Field of Play: Gamifying Early Modern Theatre and Performance Studies (Natasha Korda)
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Drama, theatre, play, games, early modern
Acknowledgments
List of Abbreviations
Introduction (Tom Bishop, Gina Bloom, and Erika T. Lin)
Part I
1. The Player's Game: The Activity of the Player in Early Modern Drama (Stephen Purcell)
2. "The Madnes of Tenys" and the Commercialization of Pastimes in Early Tudor London (David Kathman)
3. The Roll of the Dice and the Whims of Fate in Sixteenth-Century Morality Drama (Katherine Steele Brokaw)
4. "The games afoote": Playing, Preying and Projecting in Richard Brome's The Court Beggar (Heather Hirschfeld)
Part II
5. Playing with Paradoxes in Troilus and Cressida (Patricia Badir)
6. Bowling Alone, or The Whole Point of No Return (Paul Menzer)
7. Playing (in) the Streets: Games and Adaptation in The Merchant of Venice (Marissa Greenberg)
Part III
8. The Moods of Gamification in The Tempest (Ellen MacKay)
9. Videogames and Hamlet: Experiencing Tragic Choice and Consequences (Rebecca Bushnell)
10. Shakespeare Videogames, Adaptation/Appropriation, and Collaborative Reception (Geoffrey Way)
11. Shakespeare, Game, and Play in Digital Pedagogical Shakespeare Games (Jennifer Roberts-Smith and Shawn DeSouza-Coelho)
Epilogue: Field of Play: Gamifying Early Modern Theatre and Performance Studies (Natasha Korda)
Index
List of Abbreviations
Introduction (Tom Bishop, Gina Bloom, and Erika T. Lin)
Part I
1. The Player's Game: The Activity of the Player in Early Modern Drama (Stephen Purcell)
2. "The Madnes of Tenys" and the Commercialization of Pastimes in Early Tudor London (David Kathman)
3. The Roll of the Dice and the Whims of Fate in Sixteenth-Century Morality Drama (Katherine Steele Brokaw)
4. "The games afoote": Playing, Preying and Projecting in Richard Brome's The Court Beggar (Heather Hirschfeld)
Part II
5. Playing with Paradoxes in Troilus and Cressida (Patricia Badir)
6. Bowling Alone, or The Whole Point of No Return (Paul Menzer)
7. Playing (in) the Streets: Games and Adaptation in The Merchant of Venice (Marissa Greenberg)
Part III
8. The Moods of Gamification in The Tempest (Ellen MacKay)
9. Videogames and Hamlet: Experiencing Tragic Choice and Consequences (Rebecca Bushnell)
10. Shakespeare Videogames, Adaptation/Appropriation, and Collaborative Reception (Geoffrey Way)
11. Shakespeare, Game, and Play in Digital Pedagogical Shakespeare Games (Jennifer Roberts-Smith and Shawn DeSouza-Coelho)
Epilogue: Field of Play: Gamifying Early Modern Theatre and Performance Studies (Natasha Korda)
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.