Games and Theatre in Shakespeare's England

Games and Theatre in Shakespeare's England

Bloom, Gina; Greenberg, Marissa; Lin, Erika T.; DeSouza-Coelho, Shawn; Korda, Natasha; Hirschfeld, Heather; Brokaw, Katherine Steele; Bishop, Tom; Bushnell, Rebecca; Kathman, David

Amsterdam University Press

10/2021

332

Dura

Inglês

9789463723251

15 a 20 dias

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Acknowledgments
List of Abbreviations

Introduction (Tom Bishop, Gina Bloom, and Erika T. Lin)

Part I
1. The Player's Game: The Activity of the Player in Early Modern Drama (Stephen Purcell)
2. "The Madnes of Tenys" and the Commercialization of Pastimes in Early Tudor London (David Kathman)
3. The Roll of the Dice and the Whims of Fate in Sixteenth-Century Morality Drama (Katherine Steele Brokaw)
4. "The games afoote": Playing, Preying and Projecting in Richard Brome's The Court Beggar (Heather Hirschfeld)

Part II
5. Playing with Paradoxes in Troilus and Cressida (Patricia Badir)
6. Bowling Alone, or The Whole Point of No Return (Paul Menzer)
7. Playing (in) the Streets: Games and Adaptation in The Merchant of Venice (Marissa Greenberg)

Part III
8. The Moods of Gamification in The Tempest (Ellen MacKay)
9. Videogames and Hamlet: Experiencing Tragic Choice and Consequences (Rebecca Bushnell)
10. Shakespeare Videogames, Adaptation/Appropriation, and Collaborative Reception (Geoffrey Way)
11. Shakespeare, Game, and Play in Digital Pedagogical Shakespeare Games (Jennifer Roberts-Smith and Shawn DeSouza-Coelho)
Epilogue: Field of Play: Gamifying Early Modern Theatre and Performance Studies (Natasha Korda)

Index
Drama, theatre, play, games, early modern