Don't Force It, Solve It!
portes grátis
Don't Force It, Solve It!
How To Design Meaningful and Efficient Design Processes
Kalmpourtzis, George
Taylor & Francis Ltd
04/2022
260
Dura
Inglês
9780367505899
15 a 20 dias
453
Descrição não disponível.
Chapter 1 If Only There Was a Way to Make Design More Efficient
Section I Don't Force It, Solve It!
Chapter 2 Processes, Humans, and Design
Chapter 3 The Biggest Design Secret
Chapter 4 The Human-Centered Process
Chapter 5 Let's Make a Process
Chapter 6 The Process Core
Chapter 7 Don't Force It, Play!
Chapter 8 An Introduction to Team Dynamics
Section II The Design Process Rectangle
Chapter 9 How to Read This Section
Chapter 10 Phase 1 - Finding and Understanding Problems
Chapter 11 Phase 2 - Coming Up with Problem-Solving Strategies
Chapter 12 Phase 3 - Applying and Exploring Solutions
Chapter 13 Phase 4 - Assessing Solutions and Processes
Section III The Creative Stakeholder's Journey
Chapter 14 The Final Chapter
Section I Don't Force It, Solve It!
Chapter 2 Processes, Humans, and Design
Chapter 3 The Biggest Design Secret
Chapter 4 The Human-Centered Process
Chapter 5 Let's Make a Process
Chapter 6 The Process Core
Chapter 7 Don't Force It, Play!
Chapter 8 An Introduction to Team Dynamics
Section II The Design Process Rectangle
Chapter 9 How to Read This Section
Chapter 10 Phase 1 - Finding and Understanding Problems
Chapter 11 Phase 2 - Coming Up with Problem-Solving Strategies
Chapter 12 Phase 3 - Applying and Exploring Solutions
Chapter 13 Phase 4 - Assessing Solutions and Processes
Section III The Creative Stakeholder's Journey
Chapter 14 The Final Chapter
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Creative Stakeholders;Efficient Design Processes;Solution Assessment;Problem Finding;Workshops;Design Process;Wo;User Research;Pauses;Friction;Strong;Smooth;Conducting User Research;Team Dynamics;Sunny;Follow;Stack;Journey Map;High Fidelity Prototypes;Minimum Viable Product;Convergent Thinking;Design Sprints;Double Diamond;Usability Test;Clip
Chapter 1 If Only There Was a Way to Make Design More Efficient
Section I Don't Force It, Solve It!
Chapter 2 Processes, Humans, and Design
Chapter 3 The Biggest Design Secret
Chapter 4 The Human-Centered Process
Chapter 5 Let's Make a Process
Chapter 6 The Process Core
Chapter 7 Don't Force It, Play!
Chapter 8 An Introduction to Team Dynamics
Section II The Design Process Rectangle
Chapter 9 How to Read This Section
Chapter 10 Phase 1 - Finding and Understanding Problems
Chapter 11 Phase 2 - Coming Up with Problem-Solving Strategies
Chapter 12 Phase 3 - Applying and Exploring Solutions
Chapter 13 Phase 4 - Assessing Solutions and Processes
Section III The Creative Stakeholder's Journey
Chapter 14 The Final Chapter
Section I Don't Force It, Solve It!
Chapter 2 Processes, Humans, and Design
Chapter 3 The Biggest Design Secret
Chapter 4 The Human-Centered Process
Chapter 5 Let's Make a Process
Chapter 6 The Process Core
Chapter 7 Don't Force It, Play!
Chapter 8 An Introduction to Team Dynamics
Section II The Design Process Rectangle
Chapter 9 How to Read This Section
Chapter 10 Phase 1 - Finding and Understanding Problems
Chapter 11 Phase 2 - Coming Up with Problem-Solving Strategies
Chapter 12 Phase 3 - Applying and Exploring Solutions
Chapter 13 Phase 4 - Assessing Solutions and Processes
Section III The Creative Stakeholder's Journey
Chapter 14 The Final Chapter
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Creative Stakeholders;Efficient Design Processes;Solution Assessment;Problem Finding;Workshops;Design Process;Wo;User Research;Pauses;Friction;Strong;Smooth;Conducting User Research;Team Dynamics;Sunny;Follow;Stack;Journey Map;High Fidelity Prototypes;Minimum Viable Product;Convergent Thinking;Design Sprints;Double Diamond;Usability Test;Clip