Digital Learning and Collaborative Practices
portes grátis
Digital Learning and Collaborative Practices
Lessons from Inclusive and Empowering Participation with Emerging Technologies
Selander, Staffan; Brooks, Eva; Dau, Susanne
Taylor & Francis Ltd
07/2021
222
Mole
Inglês
9780367617752
15 a 20 dias
340
Descrição não disponível.
Foreword
Eva Brooks, Susanne Dau & Staffan Selander
Preface: Digital learning and collaborative practices
Eva Brooks, Susanne Dau & Staffan Selander
Contributor Biographies
Part 1 - Designing for collaboration: frameworks of learning
Introduction: Designing for collaboration: frameworks of learning
Eva Brooks & Staffan Selander
Designing as play
Eva Brooks
Designs for learning and knowledge representations in collaborative settings
Ola Knutsson, Robert Ramberg & Staffan Selander
A learning ecology design
Susanne Dau
Collaborative learning in dialogic digital environments
Elsebeth Korsgaard Sorensen
Part 2 - Inclusive pratices through digital technologies
Introduction: Inclusive practices through digital technologies
Eva Brooks & Susanne Dau
Promises and perils - the affordances of technology for promoting inclusion of learners in educational settings
Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel Skaarup Jensen
Designs for learning with adaptive games and Teachable Agents
Susanne Kjaellander & Kristen Pilner Blair
Learning music by composing on iPads
Bjorn-Terje Bandlien
The Zone of Optimised Motivation (ZOOM)
Anthony Lewis Brooks
Part 3 - Empowering participation
Introduction: Empowering participation
Susanne Dau & Staffan Selander
Reflective and innovative learning designs inspired by gaming principles
Camilla Gyldendahl Jensen & Susanne Dau
When the game breaks down, the stories begin
Tobias Alexander Bang Tretow-Fish & Thorkild Hanghoj
Virtual Reality learning experiences about dementia
Anders Kalsgaard Moller & Markus Loechtefeld
Children's programming of robots by designing fairytales
Eva Brooks & Jeanette Sjoeberg
The transformative potential of school-based makerspaces: Novel designs in educational practice
Kristiina Kumpulainen & Anu Kajamaa
Whiteboxing "bits n bots": how "flawed" and emerging technologies can facilitate computational play and learning
Lykke Brogaard Bertel & Pauline Fredskilde
Designing virtual cases for learning and assessment
Uno Fors
Epilogue: Lessons from Inclusive and Empowering Participation in Emerging Technologies
Eva Brooks, Susanne Dau & Staffan Selander
Eva Brooks, Susanne Dau & Staffan Selander
Preface: Digital learning and collaborative practices
Eva Brooks, Susanne Dau & Staffan Selander
Contributor Biographies
Part 1 - Designing for collaboration: frameworks of learning
Introduction: Designing for collaboration: frameworks of learning
Eva Brooks & Staffan Selander
Designing as play
Eva Brooks
Designs for learning and knowledge representations in collaborative settings
Ola Knutsson, Robert Ramberg & Staffan Selander
A learning ecology design
Susanne Dau
Collaborative learning in dialogic digital environments
Elsebeth Korsgaard Sorensen
Part 2 - Inclusive pratices through digital technologies
Introduction: Inclusive practices through digital technologies
Eva Brooks & Susanne Dau
Promises and perils - the affordances of technology for promoting inclusion of learners in educational settings
Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel Skaarup Jensen
Designs for learning with adaptive games and Teachable Agents
Susanne Kjaellander & Kristen Pilner Blair
Learning music by composing on iPads
Bjorn-Terje Bandlien
The Zone of Optimised Motivation (ZOOM)
Anthony Lewis Brooks
Part 3 - Empowering participation
Introduction: Empowering participation
Susanne Dau & Staffan Selander
Reflective and innovative learning designs inspired by gaming principles
Camilla Gyldendahl Jensen & Susanne Dau
When the game breaks down, the stories begin
Tobias Alexander Bang Tretow-Fish & Thorkild Hanghoj
Virtual Reality learning experiences about dementia
Anders Kalsgaard Moller & Markus Loechtefeld
Children's programming of robots by designing fairytales
Eva Brooks & Jeanette Sjoeberg
The transformative potential of school-based makerspaces: Novel designs in educational practice
Kristiina Kumpulainen & Anu Kajamaa
Whiteboxing "bits n bots": how "flawed" and emerging technologies can facilitate computational play and learning
Lykke Brogaard Bertel & Pauline Fredskilde
Designing virtual cases for learning and assessment
Uno Fors
Epilogue: Lessons from Inclusive and Empowering Participation in Emerging Technologies
Eva Brooks, Susanne Dau & Staffan Selander
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
- Aspectos jurídicos da Tecnologia Informática
- A educação multicultural
- Ciência da Computação
- Ensino de um assunto específico
- Aspectos éticos e sociais da Tecnologia Informática
- Cognição e psicologia cognitiva
- A teoria psicológica e escolas de pensamento
- Aprendizagem aberta, aprendizagem em casa, a educação a distância
digital learning;collaborative;practices;inclussive;empowering;participation;emerging;technologies;Follow;Educational Robots;Empowering Participation;Didactic Design;Pervasive Games;Fairy Tales;Computational Play;USA;Holds;Educational Robotics;CKB;Emerging Technologies;Vice Versa;Participatory Design;Game Design;Knowledge Acquisition;Learning Designs;NPC;Game Principle;Collaborative Learning Environments;Lower Secondary Schools;Playful Learning;Project Based Learning;Adaptive Games
Foreword
Eva Brooks, Susanne Dau & Staffan Selander
Preface: Digital learning and collaborative practices
Eva Brooks, Susanne Dau & Staffan Selander
Contributor Biographies
Part 1 - Designing for collaboration: frameworks of learning
Introduction: Designing for collaboration: frameworks of learning
Eva Brooks & Staffan Selander
Designing as play
Eva Brooks
Designs for learning and knowledge representations in collaborative settings
Ola Knutsson, Robert Ramberg & Staffan Selander
A learning ecology design
Susanne Dau
Collaborative learning in dialogic digital environments
Elsebeth Korsgaard Sorensen
Part 2 - Inclusive pratices through digital technologies
Introduction: Inclusive practices through digital technologies
Eva Brooks & Susanne Dau
Promises and perils - the affordances of technology for promoting inclusion of learners in educational settings
Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel Skaarup Jensen
Designs for learning with adaptive games and Teachable Agents
Susanne Kjaellander & Kristen Pilner Blair
Learning music by composing on iPads
Bjorn-Terje Bandlien
The Zone of Optimised Motivation (ZOOM)
Anthony Lewis Brooks
Part 3 - Empowering participation
Introduction: Empowering participation
Susanne Dau & Staffan Selander
Reflective and innovative learning designs inspired by gaming principles
Camilla Gyldendahl Jensen & Susanne Dau
When the game breaks down, the stories begin
Tobias Alexander Bang Tretow-Fish & Thorkild Hanghoj
Virtual Reality learning experiences about dementia
Anders Kalsgaard Moller & Markus Loechtefeld
Children's programming of robots by designing fairytales
Eva Brooks & Jeanette Sjoeberg
The transformative potential of school-based makerspaces: Novel designs in educational practice
Kristiina Kumpulainen & Anu Kajamaa
Whiteboxing "bits n bots": how "flawed" and emerging technologies can facilitate computational play and learning
Lykke Brogaard Bertel & Pauline Fredskilde
Designing virtual cases for learning and assessment
Uno Fors
Epilogue: Lessons from Inclusive and Empowering Participation in Emerging Technologies
Eva Brooks, Susanne Dau & Staffan Selander
Eva Brooks, Susanne Dau & Staffan Selander
Preface: Digital learning and collaborative practices
Eva Brooks, Susanne Dau & Staffan Selander
Contributor Biographies
Part 1 - Designing for collaboration: frameworks of learning
Introduction: Designing for collaboration: frameworks of learning
Eva Brooks & Staffan Selander
Designing as play
Eva Brooks
Designs for learning and knowledge representations in collaborative settings
Ola Knutsson, Robert Ramberg & Staffan Selander
A learning ecology design
Susanne Dau
Collaborative learning in dialogic digital environments
Elsebeth Korsgaard Sorensen
Part 2 - Inclusive pratices through digital technologies
Introduction: Inclusive practices through digital technologies
Eva Brooks & Susanne Dau
Promises and perils - the affordances of technology for promoting inclusion of learners in educational settings
Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel Skaarup Jensen
Designs for learning with adaptive games and Teachable Agents
Susanne Kjaellander & Kristen Pilner Blair
Learning music by composing on iPads
Bjorn-Terje Bandlien
The Zone of Optimised Motivation (ZOOM)
Anthony Lewis Brooks
Part 3 - Empowering participation
Introduction: Empowering participation
Susanne Dau & Staffan Selander
Reflective and innovative learning designs inspired by gaming principles
Camilla Gyldendahl Jensen & Susanne Dau
When the game breaks down, the stories begin
Tobias Alexander Bang Tretow-Fish & Thorkild Hanghoj
Virtual Reality learning experiences about dementia
Anders Kalsgaard Moller & Markus Loechtefeld
Children's programming of robots by designing fairytales
Eva Brooks & Jeanette Sjoeberg
The transformative potential of school-based makerspaces: Novel designs in educational practice
Kristiina Kumpulainen & Anu Kajamaa
Whiteboxing "bits n bots": how "flawed" and emerging technologies can facilitate computational play and learning
Lykke Brogaard Bertel & Pauline Fredskilde
Designing virtual cases for learning and assessment
Uno Fors
Epilogue: Lessons from Inclusive and Empowering Participation in Emerging Technologies
Eva Brooks, Susanne Dau & Staffan Selander
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
- Aspectos jurídicos da Tecnologia Informática
- A educação multicultural
- Ciência da Computação
- Ensino de um assunto específico
- Aspectos éticos e sociais da Tecnologia Informática
- Cognição e psicologia cognitiva
- A teoria psicológica e escolas de pensamento
- Aprendizagem aberta, aprendizagem em casa, a educação a distância
digital learning;collaborative;practices;inclussive;empowering;participation;emerging;technologies;Follow;Educational Robots;Empowering Participation;Didactic Design;Pervasive Games;Fairy Tales;Computational Play;USA;Holds;Educational Robotics;CKB;Emerging Technologies;Vice Versa;Participatory Design;Game Design;Knowledge Acquisition;Learning Designs;NPC;Game Principle;Collaborative Learning Environments;Lower Secondary Schools;Playful Learning;Project Based Learning;Adaptive Games