Digital Embodiment and the Arts

Digital Embodiment and the Arts

Exploring Hybrid Spaces through Emerging Technologies

Doyle, Denise

Intellect

09/2024

230

Mole

9781835951125

15 a 20 dias

Descrição não disponível.
List of Figures

Acknowledgements

Foreword

Introduction







SECTION I: EMBODIMENT AND SPACE



1. Digital Embodiment and the Arts

Introduction

Digital embodiment

Privileging the body over the eye

The art and science of embodiment

Consciousness, cognition, and embodiment

Hybridity as concept: Towards post-hybrid approach

A post-hybrid approach to embodied cognition

Embodiment systems and The Machine to be Another (TMTBA)

Conclusion



2. Imagination, Space, and Immersive Technologies

Introduction

On the virtual and time

On the imaginary and space

Conclusion







SECTION II: BODY



3. Gravity Body

Introduction

Outer space and virtual space

Art practices at the frontiers of space

Zero-gravity flight

Embodiment and zero gravity: Tipping points, liminal states

Consciousness, gravity, and embodiment

Susan Kozel and Gravity and its Sisters

Louise K. Wilson and Aerial Stories

Conclusion



4. Virtual Body

Introduction

Immersion, telepresence, and the body of the avatar

Being in (an) other body: Joseph DeLappe and MGandhi

The virtual body experience of Wanderingfictions Story

Performativity and the virtual body

The Meta-Dreamer project

Living between worlds

Ontologies of virtual bodies and spaces

Conclusion



5. Hybrid Body

Introduction

Hybridity: The cyborg body

Stelarc and the cyborg/hybrid body

Inhabiting the robot body

Identity and the hybrid body

The bio-cultural body

The post-gendered body

Micha Cardenas's Becoming Dragon

Catarina de Sousa's Delicatessen project

Lynne Heller's The Adventures of Nar Duell

Conclusion







SECTION III: TECHNOLOGY



6. Two Waves of Virtual Reality

Introduction

A brief history of the development of VR

First wave of artists engaged in VR

Extending the senses: Touch and smell and the sense of 'being there'

Second wave of artistic practices in VR

Early adopters of the second wave

The Lumen Prize for VR

Empathy and affect in VR

Conclusion



7. Artistic Practice in Virtual Worlds

Introduction

Art and virtual space

The early history of arts practice in virtual worlds

Pioneering work in the early days of Second Life

The Kritical Works in SL I and II virtual exhibitions

Kritical Works in SL II

Translating art in virtual worlds

Virtual worlds artworks since 2010

Conclusion



8. Augmented, Mixed, and Extended Realities

Introduction

'Different' realities: Augmented, mixed, virtual, extended

Augmented reality (AR)

MR: Mixed reality

Mixed reality and performance

XR: Extended reality

(Un)Balance (2020)

Aerobanquets RMX (2017)

We Live in an Ocean of Air (2018-21)

The Cosmos Within Us (2020)

Carne y Arena (virtually present, physically invisible) (2017)

Robotic encounters in extended reality

Conclusion



Conclusion

Index
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Virtual Worlds; Virtual Reality; Extended Reality; Imagination; Art and Science; Neuroscience; Phenomenology; Stelarc; Paul Sermon; Embodied Practice; Immersive Space; Zero Gravity; Susan Kozel