Design, User Experience, and Usability

Design, User Experience, and Usability

13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part III

Rosenzweig, Elizabeth; Marcus, Aaron; Soares, Marcelo M.

Springer International Publishing AG

06/2024

332

Mole

9783031613555

15 a 20 dias

Descrição não disponível.
Part 1: User Experience Design for Inclusion and Diversity: Using The Technology Acceptance Model to Explore the User Experience of Smart Kitchen Use Among Older Adult Women.- Empowering Older Adults: A User-Centered Approach Combining iTV and Voice Assistants to Promote Social Interactions.- UX Design Curriculum: Intersectionality, Race and Ethnicity in Persona Construction.- Intersectionality in UX Design and HCI Research and Curriculum Development: Bringing Race and Ethnicity into Focus.- Proactive TV Gamification: Engaging Older Adults Socially.- Experience Design Assisted Healing and Therapeutic Design for Promoting Cultural Heritage: A Case of China Traditional Lingnan Water Village.- The Experience of Portuguese Visually Impaired with Interactive Television (iTV) Services: A Questionnaire Survey.- Challenges and Gaps in Promoting Inclusive Spaces: A Study Based on Interviews.- Big Movements or Small Motions : Controlling Digital Avatars with Single-Camera Motion Capture.- Functional Effectiveness and User Experience Assessment of Knee Joint Protective Gear Fixation Methods during Physical Activity.- Gamified Participatory Design Empowers Blind People's Emotional Experience - Take "sound?sound" as an Example. Part 2: Human-Centered Design for Social Impact: Perceived Value of UX in Organizations: A Systematic Literature Review.- Thinking Interactions and their Social Impact through Human-Centred Design.- Redesigns in Enterprise Resource Planning Modules using User-Centered Design Methods: A Systematic Literature Review.- A Case Study Analyzing an Interdisciplinary Effort to Guide the Development and Design of a Human-Centered, Digitally Facilitated System of Care to Support Diabetes Self-Management Education and Support (DSMES) in Rural Parts of Texas.- Acceptance of Students and Teachers Regarding a Virtual Reality Tool for Teaching the History of Architecture and Urbanism.- Facilitating User Engagement: A Systematic, Survey-based Approach.- A Study on the Impact of Customer Interactions in Virtual Brand Community on Brand Equity.- Insights from User Perceptions Towards the Design of a Proactive Intelligent TV Assistant.- Design Methods for Catalyzing Co-creation in Community Building: An Evaluating Approach.- A Product Design Strategy that Comprehensively Considers Consumer Behavior and Psychological Emotional Needs.
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Communication systems;Data communication systems;Mobile computing;Network protocols;Human engineering;Human-Computer Interaction (HCI);User interfaces