Character Development and Storytelling for Games

Character Development and Storytelling for Games

Sheldon, Lee

Taylor & Francis Ltd

11/2022

406

Dura

Inglês

9780367248994

15 a 20 dias

453

Descrição não disponível.
Preface to the Third Edition. Acknowledgments. About the Author. Introduction. Part I Background. Chapter 1 Equations. Chapter 2 The Story Remains the Same. Part II Creating Characters. Chapter 3 Respecting Characters. Chapter 4 Character Roles. Chapter 5 Character Traits. Chapter 6 Character Encounters. Part III Telling the Story. Chapter 7 Once Upon a Time. Chapter 8 Respecting Story. Chapter 9 Bringing the Story to Life. Chapter 10 Games: Charting New Territory. Chapter 11 Story Anatomy. Chapter 12 Editing. Chapter 13 The Roots of a New Storytelling. Chapter 14 Modular Storytelling. Part IV Games People Play Today. Chapter 15 Game Types. Chapter 16 Game Genres. Chapter 17 Storytelling in Virtual Worlds. Chapter 18 Storytelling in Small Games. Chapter 19 Storytelling in Applied Games. Part V Reflections. Chapter 20 Postlude: Endgame. INDEX.
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Game narrative;Storytelling;Character development;Game genres;Game platforms;Young Man;Grand Theft Auto;Mozart;Wolfgang Amadeus Mozart;Lajos Egri;Hero's Journey;Star Trek Universe;Single Player Games;Wild Wild West;Alternate Reality Games;Cut Scenes;Tragic Flaw;Social Network Games;Pivotal Character;Golden Path;Tv Series;Game Developers;Obligatory Scene;Over-arching Story;Adventure Games;TBL Approach;Conversation System;Smart Phones;Player's Ship