Affect and Embodied Meaning in Animation

Affect and Embodied Meaning in Animation

Becoming-Animated

Bissonnette, Sylvie

Taylor & Francis Ltd

03/2019

324

Dura

Inglês

9781138483590

15 a 20 dias

566

Descrição não disponível.
Table of Contents

Introduction: Becoming-Animated

Chapter 1 - The Limits of Human Perception

Chapter 2 - Cyborg Viewers

Chapter 3 - Metamorphic Creatures

Chapter 4 - Muscular Augmentations

Chapter 5 - A Trek Across the Uncanny Valley

Chapter 6 - Algorithmic Couplings in Video Games

Chapter 7 - Becoming Avatar

Coda
Special DVD Edition;Young Man;film studies;Dudok De Wit;media studies;Played Back;cognitive;Animate Tv Series;animated;Howl's Moving Castle;video games;Synthetic Worlds;virtual worlds;Mamoru Oshii;digital culture;Sylvain Chomet;phenomenology;Princess Mononoke;philosophy;Animated Interface;cinema;Uncanny Valley;neuroscience;Corpse Bride;cognition;Cel Animation;embodied;Final Fantasy;brain;Motor Mimicry;perception;Imaginary Transpositions;avatar;Enactive Approach;Cyberpunk Films;Change Blindness Experiment;Mixed Reality Environments;Uncanny Valley Effects;Cyberpunk Genre;Mirror Neuron System;Uncanny Valley Phenomenon